![]() Once a group’s Crazy Contraption is functioning, students will then: It should move from step to step smoothly to complete a task. Students will evaluate their crazy contraptions by testing the contraption. The teacher will approve the group design before distributing student materials. ![]() ![]() Students should document their designs using the Student Guide. Students will collaborate within their group to share their individual design and create a group design that follows the above criteria. Take more than four seconds to transfer energy through its system.īe safe and not damage any other contraptions. It must be free-standing.īe constructed from materials listed on page two of the build guide. Operate completely on its own, once started.įit in the area directly above the 12” x 12” base. Each mechanism will link with the next mechanism to transfer energy from start to finish. Transfer energy through a series of mechanisms. The teacher can scale down the task to move a ping-pong ball through the machine from start to finish. The teacher can specify the task or students can create their own depending on the creativity of the group and time allotted. The goal of the contraption is to complete a task (turn off the light, pop a balloon, etc.). Students will work with their small group to design a Crazy Contraption using the Student Guide. This can be helpful if simple machines have not yet been explored or if students need additional support. If needed, students will explore simple machines by creating small versions of simple machines using the materials provided. The teacher will share some examples of the different simple machines using the Crazy Contraption PowerPoint. Students can self-select their own roles or the teacher can assign roles as needed. Project Manager (create a poster, document steps, and keep the group on track) Each group will collaborate to make their own Crazy Contraption.Įach group will have the following roles:Įngineer (design and calculate using formulas) The teacher will then divide class into groups of 2-3 students each. The majority of the work left to on that is creating puzzles.The teacher will introduce the Crazy Contraption Build Guide and share the design brief for the project. My next focus will be getting the Battling Cards out by the end of this month. These were all caused by a sensor shape, which is not a real collision shape, hitting another part. I also made quite a few bug fixes related to parts being triggered or activated incorrectly. Made slight changes to a bunch of the part bin icons. Made mouse cursor larger on higher resolution screens so it is easier to see. Made Lawnmower Handle correctly fall away.Īdded direction of rotation indicator to the Electric Motor.Īdded arrow showing which way the Jack-in-the-Box will pop out. Laser Mixer: Color (Red,Green,Yellow,Blue,Purple,Cyan,White)įixed Trapdoor so the stick falls way when hit. It will show when it was last updated so it'll be easy to see when new puzzles have been added. Over time I'll be adding more new puzzles to it - focusing on making puzzles with some of the new parts. I made a new puzzle pack with a more puzzles. I should note that anyone can play the workshop puzzles and contraptions whether they own the DLC or not. I also fixed the code so that contraptions and puzzles that are uploaded to Steam are automatically marked with the correct filtering tab (Wonderstructs, Battling Cards, and/or Mighty Knights). ![]() Mighty Knights is looking like late April. Battling Cards should show up at the end of February. Right now only the Wonderstructs tab is active. I have added new filtering buttons to the Workshop so only puzzles and contraptions of the selected type are shown.
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